/** * jQuery Roundabout Shapes v1.1 * http://fredhq.com/projects/roundabout-shapes/ * * Provides additional paths along which items can move for the * jQuery Roundabout plugin (v1.0+). * * Terms of Use // jQuery Roundabout Shapes * * Open source under the BSD license * * Copyright (c) 2009, Fred LeBlanc * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * - Neither the name of the author nor the names of its contributors * may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ jQuery.extend(jQuery.roundabout_shape, { theJuggler: function(r, a, t) { return { x: Math.sin(r + a), y: Math.tan(Math.exp(Math.log(r)) + a) / (t - 1), z: (Math.cos(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, figure8: function(r, a, t) { return { x: Math.sin(r * 2 + a), y: (Math.sin(r + Math.PI/2 + a) / 8) * t, z: (Math.cos(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, waterWheel: function(r, a, t) { return { x: (Math.sin(r + Math.PI/2 + a) / 8) * t, y: Math.sin(r + a) * (Math.PI/2)*16, z: (Math.cos(r + a) + 1) * 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, square: function(r, a, t) { var sq_x, sq_y, sq_z; if (r <= Math.PI/2) { sq_x = (2/Math.PI) * r; sq_y = -(2/Math.PI) * r + 1; sq_z = -(1/Math.PI) * r + 1; } else if (r > Math.PI/2 && r <= Math.PI) { sq_x = -(2/Math.PI) * r + 2; sq_y = -(2/Math.PI) * r + 1; sq_z = -(1/Math.PI) * r + 1; } else if (r > Math.PI && r <= (3 * Math.PI) / 2) { sq_x = -(2/Math.PI) * r + 2; sq_y = (2/Math.PI) * r - 3; sq_z = (1/Math.PI) * r - 1; } else { sq_x = (2/Math.PI) * r - 4; sq_y = (2/Math.PI) * r - 3; sq_z = (1/Math.PI) * r - 1; } return { x: sq_x, y: sq_y * t, z: sq_z, scale: sq_z } }, conveyorBeltLeft: function(r, a, t) { return { x: -Math.cos(r + a), y: (Math.cos(r + 3*Math.PI/2 + a) / 8) * t, z: (Math.sin(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, conveyorBeltRight: function(r, a, t) { return { x: Math.cos(r + a), y: (Math.cos(r + 3*Math.PI/2 + a) / 8) * t, z: (Math.sin(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, goodbyeCruelWorld: function(r, a, t) { return { x: Math.sin(r + a), y: (Math.tan(r + 3*Math.PI/2 + a) / 8) * (t + 0.5), z: (Math.sin(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, diagonalRingLeft: function(r, a, t) { return { x: Math.sin(r + a), y: -Math.cos(r + Math.tan(Math.cos(a))) / (t + 1.5), z: (Math.cos(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, diagonalRingRight: function(r, a, t) { return { x: Math.sin(r + a), y: Math.cos(r + Math.tan(Math.cos(a))) / (t + 1.5), z: (Math.cos(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, rollerCoaster: function(r, a, t) { return { x: Math.sin(r + a), y: Math.sin((2 + t) * r), z: (Math.cos(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 } }, tearDrop: function(r, a, t) { return { x: Math.sin(r + a), y: -Math.sin(r/2 + t) + 0.35, z: (Math.cos(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 } } });